Friday, November 27, 2009

][con Team Tournament

Over the weekend I participated in a Warhammer 40k doubles tournament, Icon, held by the Ringwood Wargaming Club. I was invited to participate by a long time friend of mine who I have been playing Warhammer (and other games) on and off with for close to 13 years. Initially I was hesitant, I’m not the best tactician and I haven’t really been to any tournaments. However based on the assumption that as a team event it would probably be closer to the “Beer and Pretzels” end of wargaming and further from the “Hardcore Cheese Fest” of serious gamers I decided to go. Then came the grueling weeks of trying to make an army that was nicely balanced, effective and painted. But it was all worth the effort as I had a very enjoyable time.

Across the day we played four games, two individually and two as a team. Round one I fought a Space Marine player and so did Tristan. My game went very well mostly thanks to some really good luck on my part and my opponents inability to roll a hit on the scatter die. I took out his scout squad and Land Speeder Squadron taking almost no causalities in return. Tristan wasn’t so lucky losing to his opponent who was a tournament veteran with excellent luck.

My second game was against a Demon Hunters / Imperial Guard player. My stupidity turned what should have been a convincing victory into a draw. On turn five I had Crisis suits within easy range of the second unguarded objective. My opponent at this point had five models left on the table, 4 members of his platoon command squad and a Vindicare assassin. The platoon command was a good distance away and I didn’t want my commander, who had a single wound left, taken out by the Vindicare so I jumped back behind cover. Well the platoon command moved, used their “Move move move” order and ran landing themselves firmly on the objective. As luck would have it the game ended right then. Tristan fought a Space Wolf player and again didn’t fare so well, but with a clever maneuver he did manage to pull out a draw with his last few remaining models.

Our first team game was against a Space Marine and Chaos Daemons team. Our final result was a win but it could have go either way at one point. Thankfully the Chaos Daemons appeared one or two units at a time and we were able to take them out before they could cause too much damage. We could have improved our performance with a better deployment, but dice luck was average for both sides.

The final game of the day was against a Chaos Space Marine and Dark Eldar team. Another convincing victory, with perhaps a small chance of defeat, as we left our advance onto the objective a little too late. My small Firewarrior squad were defiantly the standouts in that round surviving not only a horrific volume of fire from Dark Eldar warriors and a chaos sorcerer but beating a Dark Eldar champion on a jet bike in hand to hand combat.

Overall we came 13th out of 42 teams which in my opinion was an excellent result. The two stand out things in my army were firstly my marker lights, they really made a big difference when used well. Also my Broadsides performed very well with most of my opponents underestimating the fire power they provided not viewing them with the same threat level as they would a tank.

There were a few detractors from the event, the hall was too small and had poor ventilation. They ran horribly behind time which was annoying, especially as they started 45 minutes late. On a positive note I thought it was an excellent idea to distribute the prizes across the whole field, even if we didn't get anything. Following this I will defiantly attend Icon again next year and will also try to get into some other tournaments in the interim.

Images were taken by myslef on the day and feature my own army and the amazing paint work Tristan completed on his Imperial Fist Captain.

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