I finally managed to get one of my characters a Great Brewfest Kodo! Squiggle received this drop after having downed the boss about 50-80 times between both characters. The mount fits perfectly with Squiggle’s size and overall looks really good. I have included a picture without shadow form active because semi see through purple haze really doesn’t do it justice.
Sadly I had just swapped over to Squiggle so a guildie could have a go tanking it, so I didn’t get it on Ironarm. I guess I will just have to find Ironarm his own unique mount… perhaps a polar bear complete with murloc?
Monday, September 29, 2008
Draenei on a Kodo
Tuesday, September 2, 2008
5200 Gold
You may have noticed a lull in articles over the last week. I apologise, I have been busy working on earning all the money to get Squiggle an epic flying mount. Well I finally made it! Despite offers from Alassiel and Elfarol (who are loaded with about 15,000 gold between them) I farmed all of the gold myself with the only assistance in the form of Quest help and exclusive skinning rights. Part of the process was completing as many of the Shattered Sun Daily quests on “The Isle” as I could fit in before I had o go to work. I could easily make 100 gold a day and also a good amount of reputation. Subsequently I am now revered and soon will be able to get the nice necklace rewarded at exalted.
I am however quite over the Shattered Sun Dailies so I might go old school and try out the Netherwing ones next. I hear that they are more profitable and well why would say no to flying around on a dragon.
Friday, June 20, 2008
Midsummer Fire Festival
Tomorrow heralds the beginning of the Midsummer Fire Festival. This event is intended to celebrate the hottest month of the year (based on the northern hemisphere). There have been some great changes this year including new items to purchase with your burning blossoms and quests (including some daily ones) to get your hands on the blossoms. In addition there will be a summonable boss, similar to the Headless Horseman, who will drop epic loot. The level of difficulty has increased with Ahune, the Frost Lord residing in the Slave Pens as opposed to the somewhat easy Scarlet Monastery.
Blizzard have updated the info page for the festival so you can view more information about the quests there or you can check out the wow wiki page.
One particular item the Frost Lord drops, Frostscythe of Lord Ahune, is on Squiggle's must have list. Sure it’s not the greatest shadow priest weapon but it looks awesome. I shouldn't forget he also drops a non combat pet. The festival will run for about two weeks so we can expect a lot of people “LFG Heroic Slave Pens”. Also keep your eyes out for the Brazier of Dancing Flames, at a pricey 350 blossoms there wont be a lot of this unique and fun item.
Thursday, May 22, 2008
Triptych makes it to 1500

Last night Triptych finally broke into the 1500s. We played eleven games of which we won six and lost five. We lost against two teams, one of whom was so far above us that our loss resulted in no rating change. The other team we lost against was a Druid, Mage and Shaman combination. It appears that their DPS and crowd control abilities outstripped us. Sadly although we did reach into the 1500s we lost our last two games and dropped back to 1493.
Some of you may be wondering what all the fuss is about, well 1500 is the rating new arena teams start on. When Triptych first started this season we lost quite a few matches becuase the team was made up of random players who just wanted a few arena points. Also, as a new team, you tend to loose a lot over your first couple of weeks. So reaching 1500 means we are finally in positive territory winning more than we have lost. For players somewhat new to Arena using a mixture of gear that in Squiggle's case still includes at least one green item thats pretty good.
Friday, May 16, 2008
Triptych (3v3)

Elfarol and I started Triptych with a rogue friend of ours ages ago. Ironarm was in the team as a protection warrior to get enough arena points to buy The Merciless Gladiator's Shieldwall (in my opinion one of the best easily available tanking shields around) and some extra gear for solo work. Over the last month or so Elfarol and Squiggle resurrected the team with the help of Mudoken and have been playing our ten games per week.
It started off pretty bad, i think the first week we lost almost every match but since then we have been steadily improving. The majority of the teams we fight are of a similar level to us so the games have been really fun. At the moment Squiggle is pretty much the weakest link of the team. If I can stay alive we can usually beat our opponents as I am almost always the first target. As Squiggle gear improves so will our rating. We currently sit in the mid fourteen hundreds but give it a few weeks and a couple more pieces of Gladiator's Satin Raiment and I am confident we can crack 1500.
Tuesday, May 6, 2008
Why did I choose that class
When I first chose a warrior I didn't know what tanking was, I had no idea about PvP or for that matter very much at all about warriors. But I choose a warrior for a couple of reasons, firstly I didn't want to be the same class as my friends who has just stared (Rogue, Warlock and Paladin) not that I had a clue about group composition I just wanted to be different. Also in previous RPG games I had played Ranger type characters but they always seemed so fragile. I had watched my friend with the warlock play and it seemed like a cop out standing back there like a wimp while a demon did all the hard bits. So I figured why not play the character that wears the thickest armor and beats the crap out of things. Now if you are ever going to be a warrior you have to be a Dwarf, I mean dwarfs are tough, they are like chunks of rock with arms and pointy weapons. The funny thing is I tend to play in PvP like that, run at stuff flailing and hope i hit things.
Squiggle was my second character, I rolled him to I could level with Alassiel. My intention was to create a character for PvP as I didn't want to respec Ironarm all the time in order to PvP. At this point most people wonder why I choose a Priest for PvP as opposed to a Paladin, Druid, Warlock or rogue. I mean generally if you want to heal a Paladin or druid would be considered better and a warlock or rogue is generally easier if you just want to do damage. Well to be honest it was a bit or the "I don't want to be like everyone else" syndrome (ironic considering 10 million play this game and at least a good few hundred thousand would play shadow priests). In addition I wanted to roll a Draenei and that limited my choices some what. Thus Squiggle was born, now all I have to do is learn how to melt faces like a pro.
Monday, May 5, 2008
The Great Healing Experiment
Two characters had their first attempt at healing yesterday, Alassiel who decided to respect restoration and heal for heroic Mechanar and Squiggle. Well Alassiel passed with flying colours with a couple of deaths but over all amazing work, especially since it was Raynor’s first attempt at tanking a heroic. I guess having 1500 bonus healing helps like that. Squiggle on the other hand didn’t fair so well.
After accidentally agreeing to do “Durn” thinking they meant the giant angry gron in Nargrand Durn the Hungerer he founding himself healing for Durnhold. I mean it's called Caverns of Time: Old Hillsbrand Foothills but thats a separate problem. Squiggle is shadow and after that experiment he is stay that way. Healing is either really boring because all you have to do is drop renew on the tank or horrible when suddenly everyone is taking damage at once and you have no Mana. We did final finish Durnhold but it took a few attempts, far more than it should have for a group of all level 70s. People think tanking is hard but at least as the shit starts to hit the fan your are getting more rage as opposed to healing where you keep loosing mana. Healing is expensive too, Ironarm may have a 30g repair bill but he generally only uses a couple of Elixirs and some food each run, Squiggle ran through 10 mana potions last night in addition to god knows how many sacred candles let along the repair bills. I was defiantly making it harder for my self as a PvP shadow priest but I still enjoy tanking a lot more.
Friday, May 2, 2008
Halfway between gold and horses
Okay I need to have a bit of a rant. I have previously written about Alliance in battlegrounds and the win vs loss ratios in Alterac Valley. Well I have just been playing Arathi Basin on Squiggle and I am astounded at the general stupidity of Alliance players. We were loosing, okay thats fine, but the reason we were losing was because half of the Alliance team were fighting at that midway point between the Goldmine and the Stables. I mean what were they expecting to achieve, do they not realise that you have to cap the flags to win?
I have been in Arthi Basin matches were our Alliance PUG has beaten Horde premade groups with superior gear because we had a solid strategy, we communicated horde movements and worked as a team. If only all Alliance groups could listen to others, talk about whats happening or has happened around them and work together. An easy example is to "assist" you allies, target what they target and burn it down together.
Sadly except for the rare occasion Alliance will not do this, we are doomed to fight in the middle and rarely achieve anything.
Thursday, May 1, 2008
Battlegrounds - The Win vs Loss Ratio
I am trying to farm honor for Squiggle who I am making my PvP character. So I have been doing a fair few battlegrounds, I have also had some trouble with sleeping recently meaning I occasionally play at 2am local time. So I have noticed something in our battlegroup, Vengeance. Although the win loss ratio is pretty close (see Warcraft Realms) there are certain conditions under which Alliance or Horde have a better chance of winning. In my opinion there are two factors at play here the time at which you undertake the battleground and the number of other players who are participating. So I'm going to look at these in the context of Alterac Valley.
Prime time for Oceanic servers is generally a bad time for alliance in Alterac Valley. The evenings have a much worse win to loss ration as compared to the very late night and early morning. This holds more true on weekdays but tends to fall down a bit on the weekends. My conclusion to this is that during these times there is a higher ratio of US players in the Battlegrounds as Vengeance contains Oceanic and US realms. This leads to my second point.
The more people participating in battlegrounds the better the Alliances chances of winning. This links to the time factor becuase at 5am there are a lot of Alterac Valley battlegrounds underway and in prime time there are generally much fewer.
There could be several reasons for this pattern of Alliance win vs loss and I can only guess some of them. AFK players could be contributing with their number's watered down when more battlegrounds are underway. But more likely would be a comparison of the types of people who participate in battlegrounds and identify with the Horde or Alliance factions. Unfortunately i am not a psychologist and I don't have enough data to delve further into this topic.
In conclusion my recommendation for farming Alterac Valley for honor is to change your sleeping pattern to match when alliance wins; this however is a bit extreme. Easier would be to use the times where Alterac Valley is popular to get as much honor as possible. Really this is just one of many aspects of a complex game which is not only directed by Blizzard but also by wider societal and demographic factors.
Wednesday, April 30, 2008
The First Post
Welcome to the very first entry of my World of Warcraft Blog. This blog will cover my guild’s (Children of Stormwind) news, my characters Ironarm and Squiggle and the game in general.
I should start it all off with a bit of detail about my wow history, I started wow almost two years ago now with my very first character, a warrior named Ironarm. At the time several of my friends were just starting to play as well one of whom still regularly play and they others sporadically. It took me a long time to level Ironarm to 70, when burning crusade came out he was still in his 50s. He is a protection warrior and generally runs as the main tank for Children of Stormwind (CoS). I started my second character Squiggle a while back so I could level along side my girlfriend when she started playing but got distracted half way through and ended up leveling him with her second character much later. Squiggle is a shadow priest and is intended to be my PvP character.
CoS is the third guild I have been in. The first I barely remember my first guild as I was only a member for a few levels in my 20s. Terror Oz was the second guild I joined, and whom I stuck with all the way thought to 70. Sadly due to the selfish actions of several players Terror Oz fell apart and the options that remained were to rebuild the guild or to merge with another guild. That was when I joined CoS and also when I started raiding Karazhan. CoS is a great guild, relaxed, with a focus on enjoying the game first and progression following that.
