Monday, July 14, 2008

Zul'Aman and Gruul's Lair

Another successful venture was made into Zul’Aman on Friday night, the first three bosses down again. It would have been more successful with perhaps at least the first of the timed chests however two of the group members (including one of the healers) were plagued with disconnects one of whom eventually had to be replaced. In fact the majority of our wipes were because of the panic that enviably occurs when the main tank healer disconnects.


We also revisited 25 player raids on Sunday night with our second attempt at Gruul’s Lair. It seemed that the latency gods were not favouring us this weekend. After clearing to the High King we all sat and stared at each other running on the spot for ten minutes before the whole server restarted. Once it had we needed to reform our group, survive the large number of horde killing people out the front and then reclear. A couple of attempts later the High King fell Protaa, Myscha and Mudoken were rewarded with tier four shoulder tokens and Lililthelle with a new helm.

Sadly Gruul himself was not so easy; our best attempt got him to 5%. Once again I couldn’t seem to stay alive where Skyer managed to with Gruul pushing over 200% damage increases. The decision was made to let Skyer main tank Gruul but we ended up calling it when a mob respawned right as the pull was started. I believe there is a very good chance we can down him next time though.

A group of us also created a guild premade Warsong Gulch which was quite lucrative. We flattened several teams three to nil but our best effort was in one game were we messed up the start and let the horde capture twice only to come back with three straight captures of our own. It seems that a 19k hit point druid tank makes an excellent flag carrier.

Officer’s meetings are now being held weekly on every Monday evening, this allows us to address new and ongoing issues and generally keep in touch.

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