Showing posts with label Priest. Show all posts
Showing posts with label Priest. Show all posts

Saturday, October 11, 2008

Class Discussion

The class discussion, conducted by Greg Street (Ghost Crawler) and Tom Chilton, for the World of Warcraft started with Death Knights. Some explanation about where the class has evolved from and touching upon runes and runic power. The starting zone for Death Knights will be a zone worth playing through just for the experience, even if you don't want to level all the way to 80. Something that was very interesting is that the talent trees are less task specific. Apparently you can use any tree for either DPS or tanking.

Greg then started to go through some changes to the classes. There were some excellent explanations about how and why they had made certain changes; i'm not going to detail everything as there was a lot of information. He touched upon shadow priest DPS, discipline healing ability in raids and the removal of racial talents for priests. Mind sear is apparently a popular new ability among Blizzard staff. Moonkin were covered, discussing mana and crowd control and DPS issues. This brought a smile to Alassiel's face. There was a huge reaction to Paladins by the audience; in fact they got their own slide in the presentation.


Warriors have been the main tank for a long time, they wanted to make sure that warriors were still desired, but not the exclusive tank, after the removal of crushing blows. They also wanted to make sure that there were “fun things” to take in the protection tree in addition to the mitigation abilities. A desire was expressed by the designed to maintain a very clear difference between the different tanking classes while ensuring they all have the tools they need.

In terms of groups, flexibility was addressed. Ensuring that more different class/talents were viable in raids, focusing on the idea that you were bringing the player not the class. They didn't want the game to be about buffs and potions but gear and skill. Player skill will be the most important reason to chose someone for a group. The implementation of spell power will make life easier for healers when soloing. The same goes for threat generation based more on damage, for tanks, as opposed to high threat abilities.

Yes, they are working on a dual spec system. They want you do be able to swap talent spec mid raid but they don't seem to have too many details yet. Obviously not a system where you can swap from arms to prot and back again I the middle of an arena battle but they don't want you to have to head into town every time you need to swap. On top of that they want to improve the UI to support different gear sets. Implementing something like outfitter or item rack where switching gear sets easily while still keeping these sets in your bags.

Mages, rogues and warlocks were the source of the most questions. Lots of points were mentioned, I started tuneing out sorry, making mages do more DPS isn't at the top of my priority list. Sadly no questions were asked about warriors or priests.

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Tuesday, May 6, 2008

Why did I choose that class

When I first chose a warrior I didn't know what tanking was, I had no idea about PvP or for that matter very much at all about warriors. But I choose a warrior for a couple of reasons, firstly I didn't want to be the same class as my friends who has just stared (Rogue, Warlock and Paladin) not that I had a clue about group composition I just wanted to be different. Also in previous RPG games I had played Ranger type characters but they always seemed so fragile. I had watched my friend with the warlock play and it seemed like a cop out standing back there like a wimp while a demon did all the hard bits. So I figured why not play the character that wears the thickest armor and beats the crap out of things. Now if you are ever going to be a warrior you have to be a Dwarf, I mean dwarfs are tough, they are like chunks of rock with arms and pointy weapons. The funny thing is I tend to play in PvP like that, run at stuff flailing and hope i hit things.

Squiggle was my second character, I rolled him to I could level with Alassiel. My intention was to create a character for PvP as I didn't want to respec Ironarm all the time in order to PvP. At this point most people wonder why I choose a Priest for PvP as opposed to a Paladin, Druid, Warlock or rogue. I mean generally if you want to heal a Paladin or druid would be considered better and a warlock or rogue is generally easier if you just want to do damage. Well to be honest it was a bit or the "I don't want to be like everyone else" syndrome (ironic considering 10 million play this game and at least a good few hundred thousand would play shadow priests). In addition I wanted to roll a Draenei and that limited my choices some what. Thus Squiggle was born, now all I have to do is learn how to melt faces like a pro.

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