The Worldwide Invitational continued be to a source of information on Wrath of the Litch King with further discussion panels regarding PvP, Arenas and Instances.
- There will be two new arenas, one set in the sewers of Dalaran and one in Orgrimmar. It appears that they will include random environmental elements such as pillars that appear out of the group and pipes spewing sewage. These are still in early development stages, but at this stage I’m not feeling optimistic, missing that kill with a shadow word death because a pillar suddenly between me and my opponent sounds very frustrating.
- Lake Wintergrasp is set to be a huge sprawling battleground with siege engines, destructible bridges and building and aerial combat. This zone will either be excellent fun or a huge failure. The biggest worry is for players on realms with a significant imbalance between factions; constantly fighting on the loosing side of a 10 to 1 battle would not be good.
- The new battleground with be an attack and defend style game, you will spend half the game on each side. It will include siege engines and destructable environments.
- Neither heroic dungeons nor the first raid in Wrath, Naxxramas, will require attunement of any kind. It will be up to player to determine for themselves whether they are up to a heroic.
- Dungeons should be less linear.
Nothing here is ground breaking but it is nice to hear some official news. Two new arenas will be a nice change and play testing/tweaking should iron out any issues. The PvP zone has amazing potential as long as people can be encouraged to participate. No attunement is a nice benefit, getting attunement for Karazhan on your third 70 is a mega pain in the backside. Finally Wow Insider has an excellent article showing pictures of some of the siege engines and new arenas, check it out here.
No comments:
Post a Comment